It’s such a huge game.
You can be working on one tiny piece of a giant puzzle for so long, it’s
refreshing to stand back and enjoy the big picture.
The tricky thing about
being in this part of the animation pipeline is that almost all animations go
through my code but I can never go: “this is mine”. The animators created it
and the gameplay programmers implemented it. So it’s all part of a team effort.
However, I was able to put a lot of love into the “Living City” aspect of
Watch_Dogs. The amount or detail and variation you’ll find in this game, it’s incredible.
One of the big innovations in the “Living City” was making scenarios that are
less static. For example, you’ll see a guy drinking a coffee cup as he walks
down the street and then he puts it in the garbage. There’s no code that says:
“Guy drink coffee and puts it in bin”. It’s all a big data system that
animators will use. You can use the same system to have a mailman delivering
letters around the city or people buying drugs in a back alley. It’s all truly
quite powerful. It means that animators can get the most out of the actors
because they can improvise. These subtle things sell the city in a good way,
but on a sub-conscious level. We have to deal with all the “what if’s”, and I
think we were able to pull it off.
You don’t need to own
a copy of the game, but what you do need is adversaries, that are indeed in the
game. You’ll need to add your friends who play on either console or PC in order
to gain access to the ecosystem and play the ctOS Mobile. If you don’t know
anyone, you can also use our matchmaking tool to find random players within the
ecosystem. Once your adversary accepts your invitation, you’re in. The app is
totally free and available on both iOS and Android.
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ESRB Rating: MATURE with
Blood, Drug Reference, Intense Violence, Themes, Strong Language, Use of Alcohol watch dogs
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